Unite the Rings of Power


The party sets out for Winterhaven in continued pursuit of the Goblins who have the Prince, and also to find the skull of Szartharrax’s mother before the dragon decides to go back on the deal and attack them again.

On the road they are ambushed by Kobolds, but defeat them. They hear the name Irontooth mentioned with fear by one of the Kobolds.

In Winterhaven, their letter from Lord Markelhay gains them access to the town and to Lord Padraig. Various individuals are met in the Market, in the Temple, and at Padraig’s Manor, and the following information is discovered:

  • Guards at the town gate (Bob and Patrick): Learn that there is a threat to travelers heading north and that many farms in the area have been raided by Goblins.
  • Delphinia Moongem (flower girl in the market): She has seen Goblins and Kobolds in the forest and up at the old keep where she goes to pick flowers to sell. She directs the party to Salvana Wrafton, the local innkeeper, for information about Douven Stahl. She agrees to show the party where the Goblins are, and where the dragon graveyard is.
  • Lord Padraig: Offers the resources of the town and grants free passage into the town while the party works in the area.
  • Sister Linora (of the Temple of Avandra): Knows nothing of Douven, Goblins, or Kalarel. She tells the party that if there was someone involved in death cults, she would know about it.

In Wrafton’s Inn, more people are met:

  • Salvana Wrafton: She allows the party to set up a base in one of her suites. She says that Douven also used the Inn as a base of operation, but he has not been seen for many days. She warns the party to stay away from the keep in the north as it is haunted and full of vampires. She says that business has been bad since Goblins have invaded the forest. She warns the party to stay away from the waterfalls.
  • Eilian the Old: A crazy old storyteller and farmer confirms that Goblins are attacking farms and stealing livestock and feed. He points the party to Valthrun the Prescient for information about the old keep in the north, which he warns is haunted by ghosts and vampires. He warns to stay away from the waterfalls.
  • Valthrun the Prescient: The local wizard. He gives some historical information about the keep. It was built by the Nerath Empire hundreds of years ago to watch for evil invaders from the north. It has been in ruins for centuries. He thinks it is now overrun by Goblins. He promises to do more research about it and fill in the party on what he learns. He denies that someone named Kalarel has set up a death cult in the keep.
  • Ninaran: An Elven hunter who moved to Winterhaven a few years ago, attracted by the quiet small town life and the safety of the town walls at night. After the party gains her trust, she warns them that more and more town folk seem to be under the control of some sort of cult. She has witnessed cult members coming and going from a waterfall in the woods not far from town where some Kobolds appear to have set up a hideout. She tells the adventurers where the waterfall is, but declines to accompany them for fear of her life and home if the cult members find her in league with the party.
Kobold Hall

On the road out of Fallcrest, the party meets a Wizard from Fallcrest named Nimozaran. He offers to support the quest if the adventurers can retrieve the skin of a Green Dragon which was stolen by the Kobolds and taken to their halls. He seems to know of the adventurer’s Quest to find the Prince, and suggests that these Kobolds might be involved. He guides the party to Kobold Hall.

The adventurers successfully defeat four rooms of Kobolds, but are unable to defeat their leader, a white dragon named Szartharrax.

They manage to make a deal with Szartharrax to retrieve her mother’s skull from a dragon graveyard near Winterhaven. In return, the dragon will grant their freedom, give them some treasure, and the Green Dragon hide that they seek for Nimozaran. As well, she will move out of the area after she is convinced that her Kobolds have been wiped out and that there is a red dragon living nearby.

The adventurers make a short return to Fallcrest to get their payment for defeating the Kobolds and guaranteeing the safety of travelers on the King’s Road. They level up and purchase some more gear. They learn that there is a Dwarf in Winterhaven namedDouven Stahl who is an archeologist. He has supposedly located a dragon graveyard and is excavating it to find the dragon’s hoard. They are given a letter of introduction to Lord Padraig of Winterhaven, requesting his support.



In Fallcrest, the adventurers buy items with the treasure that they have accumulated.

They meet with Divinia Moonbrow, High Priestess of Erathis who tells them that an Elf named Curufin is looking for them. They meet with Curufin, who tells them that the Goblins might have already passed up to the region of the town of Winterhaven. He warns that Goblins, Kobolds, and a great evil have recently moved into that region. He suspects that the Prince is being taken to whoever is organizing the Goblins and Kobolds. He has heard the name Irontooth. He suspects that it might be the name of the leader of the Goblins and Kobolds. He also tells of Kalarel, a priest or wizard of some sort who appears to be involved in death cult activities in the Winterhaven region.

They next meet with Lord Markelhay who offers the adventurers some money and the support of Fallcrest if the party will defeat some local Kobolds who seems to be controlling the road to the north, raiding caravans and stealing goods and killing travelers. The adventurers accept Markelhay’s quest in the hopes of finding more clues to the fate of the Prince.

On the Road to Fallcrest

Fallcrest is the largest town in the North, west of Dwarforge Mountains. It was once a large city at the major crossings of the Nentir River with the King’s Road and the Dwarven Trade Road from the East. All of you have been in Fallcrest at least once in your lives, but you have never traveled North to the Cairngorm Hills, the Dwarforge Mountains, or Winterbole Forest. You have heard stories and know some history of the area. Some of you might have relatives in the region, but you have never visited them here.

The adventurers travel north toward Fallcrest. South of the city they choose to take the Nentir Ferry through the marshlands rather than spend many days walking around the marshes and forests to get to Fallcrest. Both routes are dangerous, but the adventurers assumed that they might get ahead of the Goblins if they went up river, assuming that the Goblins would not travel by boat.

Before reaching the ferry, the company discovers, heals, and befriends a Hippogryph. Varan learns to call it with a special whistle. It pledges to return their favour someday, should they call it in dire need.

The ferry is attacked by a white dragon that steals away with the guards from the ferry. Harpies follow the dragon, looking for scraps that it might have left behind and engage the adventurers in combat. They almost defeat the adventurers, but are finally driven off.

Answering the Call of Cirdan

Our adventure began when five travelers arrived at a cross roads and found a dead horse and evidence of a fight:

At The Cross Roads: Meeting For the First Time

It is early morning. Five adventurers come to a crossroad out in the wilderness. The two Dragonborns, Caty the Warlock and Varan the Warlord, sister and brother, are together. Two others, Laceif, a human Wizard and Unthawed, a Dwarf Paladin, are together. Duor, a Half Elf Ranger is on his own.

They find a saddled horse laying in the middle of the road. Its body is full of arrows. It is dead and the warmth has gone from its body. The saddle bags are torn open. There are signs of a fight. The road is covered in confused foot tracks of many beings and at least two horses. The tall grass of the fields around the road are heavily trampled.

After searching the area you find and heal an Elf, whom you recognize as a fabled deposed Elven King. All of you recognize him from stories that you heard as children. His kingdom by the sea was overrun a thousand years ago by the Dark Lord Orcus and his armies. Cirdan (kee-r-dan), also called Nowe, is probably the oldest Eladrin still in Middle-Earth. He was the keeper of the seven rings of power that enabled the Eladrin and Elves of old to keep the forces of the Dark Gods at bay. Cirdan and his family escaped the destruction of the Grey Havens with only two of the rings. The fate of the other rings is unknown. Cirdan and his son Olowe have been searching all of Middle-earth to find the other rings.

The travelers healed the King and took him to a nearby Elven encampment. They are inspired by his words and offers of rewards to seek out Olowe and the ring he carried.

A search of local hideouts gets the adventurers trapped in an abandoned Dwarven mine by a cunning trap. They escaped before the goblins that were using the mine returned.

They determined that it is Goblins that have taken Olowe and so set out in pursuit. A lead takes them to a ruined watch tower where a group of Goblins are defeated. Questioning a Goblin runt reveals that the Prince was at the tower but is now heading north, up to the region of Fallcrest in the Nentir Vale.


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