Unite the Rings of Power

Answering the Call of Cirdan

Our adventure began when five travelers arrived at a cross roads and found a dead horse and evidence of a fight:

At The Cross Roads: Meeting For the First Time

It is early morning. Five adventurers come to a crossroad out in the wilderness. The two Dragonborns, Caty the Warlock and Varan the Warlord, sister and brother, are together. Two others, Laceif, a human Wizard and Unthawed, a Dwarf Paladin, are together. Duor, a Half Elf Ranger is on his own.

They find a saddled horse laying in the middle of the road. Its body is full of arrows. It is dead and the warmth has gone from its body. The saddle bags are torn open. There are signs of a fight. The road is covered in confused foot tracks of many beings and at least two horses. The tall grass of the fields around the road are heavily trampled.

After searching the area you find and heal an Elf, whom you recognize as a fabled deposed Elven King. All of you recognize him from stories that you heard as children. His kingdom by the sea was overrun a thousand years ago by the Dark Lord Orcus and his armies. Cirdan (kee-r-dan), also called Nowe, is probably the oldest Eladrin still in Middle-Earth. He was the keeper of the seven rings of power that enabled the Eladrin and Elves of old to keep the forces of the Dark Gods at bay. Cirdan and his family escaped the destruction of the Grey Havens with only two of the rings. The fate of the other rings is unknown. Cirdan and his son Olowe have been searching all of Middle-earth to find the other rings.

The travelers healed the King and took him to a nearby Elven encampment. They are inspired by his words and offers of rewards to seek out Olowe and the ring he carried.

A search of local hideouts gets the adventurers trapped in an abandoned Dwarven mine by a cunning trap. They escaped before the goblins that were using the mine returned.

They determined that it is Goblins that have taken Olowe and so set out in pursuit. A lead takes them to a ruined watch tower where a group of Goblins are defeated. Questioning a Goblin runt reveals that the Prince was at the tower but is now heading north, up to the region of Fallcrest in the Nentir Vale.

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On the Road to Fallcrest

Fallcrest is the largest town in the North, west of Dwarforge Mountains. It was once a large city at the major crossings of the Nentir River with the King’s Road and the Dwarven Trade Road from the East. All of you have been in Fallcrest at least once in your lives, but you have never traveled North to the Cairngorm Hills, the Dwarforge Mountains, or Winterbole Forest. You have heard stories and know some history of the area. Some of you might have relatives in the region, but you have never visited them here.

The adventurers travel north toward Fallcrest. South of the city they choose to take the Nentir Ferry through the marshlands rather than spend many days walking around the marshes and forests to get to Fallcrest. Both routes are dangerous, but the adventurers assumed that they might get ahead of the Goblins if they went up river, assuming that the Goblins would not travel by boat.

Before reaching the ferry, the company discovers, heals, and befriends a Hippogryph. Varan learns to call it with a special whistle. It pledges to return their favour someday, should they call it in dire need.

The ferry is attacked by a white dragon that steals away with the guards from the ferry. Harpies follow the dragon, looking for scraps that it might have left behind and engage the adventurers in combat. They almost defeat the adventurers, but are finally driven off.

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Fallcrest

Fallcrest

In Fallcrest, the adventurers buy items with the treasure that they have accumulated.

They meet with Divinia Moonbrow, High Priestess of Erathis who tells them that an Elf named Curufin is looking for them. They meet with Curufin, who tells them that the Goblins might have already passed up to the region of the town of Winterhaven. He warns that Goblins, Kobolds, and a great evil have recently moved into that region. He suspects that the Prince is being taken to whoever is organizing the Goblins and Kobolds. He has heard the name Irontooth. He suspects that it might be the name of the leader of the Goblins and Kobolds. He also tells of Kalarel, a priest or wizard of some sort who appears to be involved in death cult activities in the Winterhaven region.

They next meet with Lord Markelhay who offers the adventurers some money and the support of Fallcrest if the party will defeat some local Kobolds who seems to be controlling the road to the north, raiding caravans and stealing goods and killing travelers. The adventurers accept Markelhay’s quest in the hopes of finding more clues to the fate of the Prince.

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Kobold Hall

On the road out of Fallcrest, the party meets a Wizard from Fallcrest named Nimozaran. He offers to support the quest if the adventurers can retrieve the skin of a Green Dragon which was stolen by the Kobolds and taken to their halls. He seems to know of the adventurer’s Quest to find the Prince, and suggests that these Kobolds might be involved. He guides the party to Kobold Hall.

The adventurers successfully defeat four rooms of Kobolds, but are unable to defeat their leader, a white dragon named Szartharrax.

They manage to make a deal with Szartharrax to retrieve her mother’s skull from a dragon graveyard near Winterhaven. In return, the dragon will grant their freedom, give them some treasure, and the Green Dragon hide that they seek for Nimozaran. As well, she will move out of the area after she is convinced that her Kobolds have been wiped out and that there is a red dragon living nearby.

The adventurers make a short return to Fallcrest to get their payment for defeating the Kobolds and guaranteeing the safety of travelers on the King’s Road. They level up and purchase some more gear. They learn that there is a Dwarf in Winterhaven namedDouven Stahl who is an archeologist. He has supposedly located a dragon graveyard and is excavating it to find the dragon’s hoard. They are given a letter of introduction to Lord Padraig of Winterhaven, requesting his support.

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Winterhaven

The party sets out for Winterhaven in continued pursuit of the Goblins who have the Prince, and also to find the skull of Szartharrax’s mother before the dragon decides to go back on the deal and attack them again.

On the road they are ambushed by Kobolds, but defeat them. They hear the name Irontooth mentioned with fear by one of the Kobolds.

In Winterhaven, their letter from Lord Markelhay gains them access to the town and to Lord Padraig. Various individuals are met in the Market, in the Temple, and at Padraig’s Manor, and the following information is discovered:

  • Guards at the town gate (Bob and Patrick): Learn that there is a threat to travelers heading north and that many farms in the area have been raided by Goblins.
  • Delphinia Moongem (flower girl in the market): She has seen Goblins and Kobolds in the forest and up at the old keep where she goes to pick flowers to sell. She directs the party to Salvana Wrafton, the local innkeeper, for information about Douven Stahl. She agrees to show the party where the Goblins are, and where the dragon graveyard is.
  • Lord Padraig: Offers the resources of the town and grants free passage into the town while the party works in the area.
  • Sister Linora (of the Temple of Avandra): Knows nothing of Douven, Goblins, or Kalarel. She tells the party that if there was someone involved in death cults, she would know about it.

In Wrafton’s Inn, more people are met:

  • Salvana Wrafton: She allows the party to set up a base in one of her suites. She says that Douven also used the Inn as a base of operation, but he has not been seen for many days. She warns the party to stay away from the keep in the north as it is haunted and full of vampires. She says that business has been bad since Goblins have invaded the forest. She warns the party to stay away from the waterfalls.
  • Eilian the Old: A crazy old storyteller and farmer confirms that Goblins are attacking farms and stealing livestock and feed. He points the party to Valthrun the Prescient for information about the old keep in the north, which he warns is haunted by ghosts and vampires. He warns to stay away from the waterfalls.
  • Valthrun the Prescient: The local wizard. He gives some historical information about the keep. It was built by the Nerath Empire hundreds of years ago to watch for evil invaders from the north. It has been in ruins for centuries. He thinks it is now overrun by Goblins. He promises to do more research about it and fill in the party on what he learns. He denies that someone named Kalarel has set up a death cult in the keep.
  • Ninaran: An Elven hunter who moved to Winterhaven a few years ago, attracted by the quiet small town life and the safety of the town walls at night. After the party gains her trust, she warns them that more and more town folk seem to be under the control of some sort of cult. She has witnessed cult members coming and going from a waterfall in the woods not far from town where some Kobolds appear to have set up a hideout. She tells the adventurers where the waterfall is, but declines to accompany them for fear of her life and home if the cult members find her in league with the party.
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Irontooth

The day after arriving in Winterhaven, the party sets out on the King’s Road again, with Delphinia guiding them to the dragon graveyard. They decide to go there first to get Szartharrax off their backs before proceeding to the waterfall where they suspect that Irontooth is holding the Prince.

Not long after setting out, they are ambushed by Kobolds yet again. They defeat them and discover an amulet, carved in the shape of a dragon with a symbol of Orcus, demon lord of the undead, scratched into it.

They now have to decide whether to continue to follow Delphinia to the dragon graveyard to ensure that they are not attacked at an inopportune moment by Szartharrax, or go to find the waterfall where Irontooth and the Prince likely lie.

Delphinia leads them to the waterfall where the Kobold Lair and Irontooth are. The Kobold guards outside the lair are easily defeated, but once inside the lair, the party takes significant damage before finally defeating Irontooth. Rumours that the Prince was in the hands of Irontooth prove unfounded, but evidence is discovered that the Prince was here but has moved on.

Seeking a connection to the disappearance of Douven Stahl, the party continues on to the Dragon Graveyard.

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The Dragon Burial Site

At the Dragon Burial Site, where the Skull of Szartharrax’s mother is found, a Gnome leads a dig. The encounter turns nasty when the gnome and his cohorts attack. They are readily dispatched. Douven Stahl is found under a tarp. He confirms that the Prince is probably being taken to The Keep.

The party returns to Winterhaven to gather more information about the Keep. Valthrun relates the story of the history of the Keep on the Shadowfell.

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Szartharrax Returns

As the adventurers make their way back out of the Keep on the Shadowfell, they discover the following:

  • All the treasure and provisions that they stored are still hidden.
  • The prisoners have been freed from their cells and are gone.
  • Spring seems to have come to the forest. Birds have returned. The sky seems brighter. Flowers bloom everywhere.

On the road back to Winterhaven a shadow passes over them. Looking up they see a White Dragon circling overhead. The dragon descends to the road in front of the party.

She says:
“Greetings adventurers. We meet again! Were you successful in your quest? Rumours tell that you came here to rescue Prince Olowe, son of Cirdan the Eladrin King. I see that the Prince is among you. Greetings Prince Olowe, I am Szartharrax—friend of these adventurers.”

“I have news that might be of interest to you all if I guess correctly the nature of your mission. I know the location of the Dwarven Ring of Power.”

“During my search for a safer lair away from the Red Dragon of which you spoke, I met a purple dragon in the Dwarforge Mountains. Her name is Azareena. She told me of an Illithid (Mind Flayer) in the Underdark who is trying to breakthrough the Underdark beneath the Dwarven city of Hammerfast in the Dwarforge Mountains. The Illithid plans to enslave the Dwarves and use them as thralls in an attack on the Nentir Vale.”

“The Illithid is using the Dwarven ring to focus the power from two stolen purple dragon eggs that they intend to destroy in a ritual that will release their power and open a teleportation circle.”

“The Dwarves do not have an army and will not have the strength to turn back the attack from the Underdark. Azareena can defeat the Ilithid’s army and help you get the ring, but to enlist her aid, you will have to return her eggs to her. She does not know where the Ilithid is hiding the eggs, so she will be in debt to you if you can save them.”

“I suggest that you start by visiting the Dwarven King in Hammerfast and enlist his help in decending to the Underdark. He should agrees to provide a map of a secret Dwarven passage that was sealed long ago.

“However, be warned, after so much time, the passage probably overrun with deadly Underdark dangers!”

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Return of the Prince
Returning the Ring and Prince Olowe to Cirdan. Returning the Dragon Skin to Wizard in Fallcrest.

As they continue south towards Winterhaven they see ahead what appears to be a small army approaching. There are several mounted horses. Some of the riders carry banners. Most of the riders appear to be wearing armor. Behind the riders there is a large group of people.

The lead rider breaks away from the group and rides up to the adventurers. It is King Cirdan. He leaps from his horse and embraces his son.

After thanks and greetings are exchanged, the rest of the group catches up. It is many of the townsfolk and Lord Padraig from Winterhaven. Lord Padraig thanks all profoundly and invites them back to rest up in the town.

Cirdan and Lord Padraig invite them and all the town to a banquet on the grounds of the manor.

Upon reaching Winterhaven, the town cheers as the adventurers walk through the gates. Content Not Found: salvana-wrafton welcomes them to the Inn and directs them to their rooms to prepare for the banquet.

At the banquet, Cirdan makes a speech:

“Ladies and Gentlemen of Winterhaven, we are gathered here tonight to honour 5 heroes.

“Less than a month ago these strangers found me dying beside the road, a victim of a goblin attack. Two precious items were stolen from me in that attack, the Eladrin Ring of Power, and my own son Olowe. These 5 strangers agreed to give up their common lives and join together to take on a quest of finding my son and the ring and returning both to me.

“Along the way, they have restored safe passage to the roads between Fallcrest and Winterhaven and the crumbling Keep; befriended a dragon that might otherwise have become a threat to the wellbeing of this valley; defeated a small goblin army; and thwarted the plans of Orcus to enslave the world by closing again the rift to the Shadowfell.

“What is more, they have agreed to go on a quest to find all the rings of power that were stolen so long ago so that together the great races of Eladrin, Human, Elf, Dwarve, and Dragonborn can reestablish dominion over these lands and remove from this world the races of evil beings sent by the gods of evil to defile and dominate the Natural World.

“With their help, the world will be made safe again for all free races.”

Cirdan makes a toast to the adventurers. Then says:

“I want each of these heroes to introduce themselves and tell us what was their greatest exploit on this quest.”

As each adventurer speaks, Cirdan and Olowe reward them with a new magic weapon.

Cirdan thanks the adventurers one more time, then invites everyone to eat and drink and celebrate this first victory. He also tells them that Fallcrest is looking forward to greeting them. The city offers special discounts in the market and free room and board for the heroes as they plan their next quest.

When they get to Fallcrest, they are greeted by the Wizard Content Not Found: nimozaran_ who offers his service in training, spells, and rituals. He also tells them to watch out for the Nymph _Content Not Found: verdanna who is known to inhabit the woods along the road to Hammerfast. She has a teleportation stone that they can use to return from the Underdark.

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The Woods of Verdanna

After journeying for a couple of days from Fallcrest, heading towards Hammerfast, the adventurers stop to camp for the night and encounter a Satyr named XXX. They join the Satyr at his campfire, but do not seem to trust him. As Duor checks out the perimeter of the glade where they plan to camp, a beautiful green woman appears to him and attempts to kiss him.

Duor pulls out his knife and stabs her. A fight ensues as the adventurers jump to their feet in response to Duor’s call. Other Fey beings begin to appear, including a Gnome and some Elves.

Perhaps out of fatigue, the party failed to realize that they had found Verdanna the Nymph, as was foretold by Nimorazan. To get the teleportation stone from her that would be crucial in their escape from the Underdark, Duor had to agree to retire with Verdanna for the evening in the Feywild. Not trusting the adventurers, Verdanna demanded collateral to ensure the return of her stone.

Delphinia Moongem volunteers to stay with Verdanna—perhaps heartbroken when Duor left her to spend the night with Verdanna.

Verdanna tells Duor to use the Teleportation Stone, all creatures must touch the stone and concentrate on the place that they want to go. It must be a place that all of you know and have seen. When you are ready say “Stone take me to …”.

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